230), and the Feat Inspiring Leader (5th Edition PHB p. The axe is +2, grants the wielder the ability to cast the spell Crusader's Mantle (5th Edition PHB p. 170).ĭao Axe - Djinn craftsmen created this weapon for a hero. The axe is +2, grants its wielder the ability to speak Ignan, and has a 2d6 fire damage bonus like the Flame Tongue sword (5th Edition DMG p. The weapon is +2 and grants the wielder both advantage at Wisdom (Animal Handling) rolls related to flying mounts and the ability to speak draconic.īhuj - Efreet smiths in ages past crafted this weapon as a gift or a reward. Lucerne Hammer - Crafted for the legendary Silver Dragon Corps, there were once 10 of these polearm hammers. This set is +2 and grants the wielder the Feat Mobile (5th Edition PHB p. 229)Ī pair of Kama Yari - Monks of the Rainbow Mist train with a pair of kama yari and are said to be some of the deadliest warriors in the Seven Worlds. It is +2 and those struck by it must make a Wisdom save DC 15 or be affected by a crown of madness (5th Edition PHB p. Zaghnal - Devils gifted this weapon to an evil champion long forgotten, yet the hammer still remains. This weapon can only be wielded by someone with a non-evil alignment. The weapon is +2, weighs only 2 pounds, and strikes aberrations and fiends with an additional 2d8 celestial damage per hit. This one is a +2 weapon that allows the user to do an additional 2d8 lightning damage to the target once per round if the opponent has a metal weapon or armor.įlanged Mace - Celestial smiths forged this holy champion's mace long ago. Morning Star - Shamans of the Blood Fang Orcs have enchanted this morning star to be a +2 weapon with the abilities to add +1 to the wielder's AC and to roll all damage at advantage.Ĭhigiriki - Elves of the Silver Vale use these 2-handed flails to dismount cavalry and to disarm opponents. 167)įuribo - The Monks of the Long Shadow are rumored to possess a +2 two-handed club that grants them both Dexterity (Acrobatics) rolls at advantage and can generate a 10' radius of silence for 10 minutes, once per day. It also gives the user 2 luck points per day. Shillelagh - A gift from the Fey, this +2 club grants the wielder advantage on Charisma (Performance) and Charisma (Persuasion) rolls. Without any further ado, here are 20 Magical Weapons That Aren't Swords At All. These pictures are NOT meant to be the weapon described in the table and I do NOT own either the images or the weapons. Once again, there are numerous links in this list that point to pictures of weapons so that you might know what they look like in case you are not familiar with all of the names. Every little detail makes your world deeper and richer in the player's minds. If you manage to pick something up from the list below that you CAN use in your campaign, that's just a bonus. The point of this blog entry is not to hand you 20 "perfect" magic weapons ready to drop into your campaign, the point is to get you thinking about different kinds of magical weapons in your campaign and how they came to be.
Just like last time, I am trying to encourage DM's to expand their minds when it comes to giving out magical weapons. Today's post follows the same basic theme as Tuesday's with the exception that the list will contain no swords at all.